
Ms Ore
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Posted - 2006.12.13 02:24:00 -
[1]
Originally by: Portios Smith Mission runners are an EVE problem, I am not talking about your average EVE player that runs some missions form time to time when he is bored of his regular activities. I am talking about the zombie type players who do nothing but missions every minute they spend in EVE.
It is obvious EVE wants these players, they do not fit the EVE model but hey, they help pay the bills so letÆs find a way to squeeze them in.
There are some basic issues raised by the presence of this mission bots. They donÆt want to interact with the rest of EVE, to them the mission is EVE and everything else is useless clutter that needs to be removed. They do not wish to add nothing to the game of EVE. LetÆs face it, in EVE players are the main content; these hardcore mission runners however just want to be left alone and they do not wish to have to think how to survive in EVE, EVE should protect them.
On the other hand we have the players that EVE was made for, the sandbox builders, these players forge alliances, form empires, pirate the trade lanes, have massive wars and kill titans, get rich trading, etcà They have no use for dedicated mission runners lagging up their game but since they pay the same amount of $ per month getting rid of them is out of the question.
There are a lot of discussions about making missions inaccessible to any one but the missioner, many more about moving all lv4 missions to low sec, there are many heated arguments about how easy it is to gank mission runners with the new scan system.
I think the whole idea of having NPCs, structures, and asteroids just for the mission runners is wrong, they should be sent to specific areas of space that already exist to kill specific NPCs that always exist and re spawn on a regular basis.
IMHO This whole concept of dead space goes against all the propaganda CCP has been pushing all this time of a non instanced persistent universe. This game is a few dedicated mission runnersÆ whines away from turning into just another instanced questing cookie cutter MMORPG.
Oh... I know! why donÆt you make them kill 20 Angel Smashers and 10 Angel Crushers? Or may be you could make them have to fetch lets say 30 (insert item here) that drops from (insert common belt NPC here). You know something along those lines 
I think rigging and salvaging along with exploration are huge steps in the right direction, making players interact with the environment in a way that exposes them to interact with other players; whether these interactions are good or bad, well half the fun is in finding that out. 
^^ you my friend... are a moron. That is all. |